#ifndef NON_PLAYER_CHARACTER_H
#define NON_PLAYER_CHARACTER_H

#include "Character.h"

class NonPlayerCharacter : public Character
{
public:
	NonPlayerCharacter();

	NonPlayerCharacter(string iCharacterName
		, string iCharacterDescription
		, unsigned int iCharacterStrengthValue
		, unsigned int iCraftValue) ;

	virtual ~NonPlayerCharacter();

	virtual inline unsigned int getExtraStrengthValue(void) const {return getStrengthValue(); };
	virtual inline unsigned int getExtraCraftValue(void) const {return getCraftValue(); };

private:
};

#endif